Kickstarter, or, Every Publisher's New Greenlight Process

Kickstarter provides an easy way to market test new game ideas. Are publishers being upfront enough when they do this?

Search Isn't Solved

Patterns and anti-patterns for searches when the user doesn't know where to start.

The Danger of Game Options

Too many config options in games could fracture a budding competitive scene.

Commodity Game Design - Avoiding Clones

Certain game patterns are commodities and further design is needed to avoid competition from clones.

How to Monetize Like League of Legends

A breakdown of monetization techniques and why they work.