What is Mid-core? An Essay on Outgrowing Hardcore

As the games market gets more saturated, designers must hone their craft.

When Alignment Doesn't Matter

Good/evil systems oversimplify the complexities of your character's arc.

You Can't Afford to Work More Than 40 Hours

How to apply a popular money management solution to time management.

Everything You Know About Video Games is Wrong

The pool of game-players has grown so vast in recent years that traditional audiences are now niche audiences.

The Age of Reality Work

When companies don't want to pay full price for creative work they may hold a 'competition' instead.