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Jan 4, 2013
What is Mid-core? An Essay on Outgrowing Hardcore
As the games market gets more saturated, designers must hone their craft.
Mar 5, 2012
When Alignment Doesn't Matter
Good/evil systems oversimplify the complexities of your character's arc.
Oct 16, 2011
You Can't Afford to Work More Than 40 Hours
How to apply a popular money management solution to time management.
Jan 5, 2010
Everything You Know About Video Games is Wrong
The pool of game-players has grown so vast in recent years that traditional audiences are now niche audiences.
Aug 14, 2009
The Age of Reality Work
When companies don't want to pay full price for creative work they may hold a 'competition' instead.
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