a13o
About
Aug 14, 2009
The Age of Reality Work
When companies don't want to pay full price for creative work they may hold a 'competition' instead.
Mar 13, 2009
Bloody Fun Day
The development story behind the popular game where you play the Grim Reaper and kill cute things.
Apr 11, 2008
Save Game Slave
Covering deficiencies in save systems and ideas on how to make them better.
Mar 15, 2008
Fake Doors and Invisible Walls
Improving immersion around game world boundaries.
Feb 7, 2008
Portal Guns are a Game Condiment
Certain mechanics, such as creating wormholes, work in a number of genres.
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